I highly recommend you play Celeste before playing!

Note: You may have to load the game twice (refresh) for it to work.


This is a level editor for Celeste (recreated in TIC-80), created due to the lack of one in the full game (for now).

This is still a work in progress, I will hopefully be adding much more!

Share your levels, suggestions, and (hopefully no) bugs below!


Controls:

Mouse - Menus

Arrow keys  -  Move / Scroll while editing

Z - Jump / Switch to test mode while editing

X - Dash / Scroll faster while editing

Up+Left/Right- Climb up

Down+Left/Right - Grab wall



Tip: As any type of file can be uploaded to itch.io, you can upload your .map file for your levels, too.

Development log

Comments

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(1 edit)

Well, I found some (hopefully no didn't stop me from finding these) bugs. (Don't know if some of these are a bug or intentional)

If a spring is placed on a disappearing block, the spring doesn't always activate the disapearance of the block below it and the spring stays there if the block below disapears.

Transitioning between screens doesn't replenish your dash.

If you are a screen above a flying strawberry and you dash, the strawberry will fly up from the screen below.

When trying to climb on the left wall of a 1 tile wide area, the particles of the climb are on the left and Madeline will be on the right.

Trying to vertically jump into 1 tile wide areas is incredibly difficult.

Have no clue what causes this, but sometimes you will just continuously slide on ice tiles.

The music can get out of sync with the gameplay if you go into the tic menu, the game code, sprites, map, sfx, or music and stay there for a bit.

As I've said before, if I was going to update this I would just rebuild the game from scratch, hopefully with none of these problems. However, the music bug is a bug in the engine I'm using, so I can't fix it.

I'm glad you care about my game Aquatix, but given that it's almost 2 years old now I don't think I will be going back to update it.

(2 edits) (+1)

Just finished my first level!

My fastest time was 65s, no deaths, 1/20 strawberries.

There are 20 strawberries, good luck getting them all!

Chapter 1: Jagged Valley <Download link

(2 edits) (+1)

Nice level! Cool to see someone actually making something with this.

Got this on my first try:


My one suggestion would be to think about the paths a new player will take through the level: Celeste normally has one main path through the level with optional strawberry rooms as dead ends, making it easier to find where you're going.

(1 edit)

Thank you for playing it and for the feedback!

Currently working on Chapter 2!

If DigitPenguin is still working on this project or wanting to work on it again, it would be nice if these could get added:

The ability to switch the music played in the level.

Dream blocks.

A new demo level.

A way to make custom terrain.

An item that will give Madeline 2 dashes, like the one in the Pico-8 game.

An option to start Madeline with 1 dash or 2 dashes, like in Chapter 6: Reflection you start with 1 dash, in Chapter 7: Summit you start with 2 dashes.

Maybe a screen to select pre-made maps to build off of?

If I ever go back to update this it's likely I'll just rebuild it from scratch due to the amount of bad/old code in the game. The main reason for the lack of features in the game right now is the way the editor and saving system works, which I would also have to update.

Maybe I'll get around to that one day, and if I do most of these wouldn't be hard to implement. Also, what do you mean by "custom terrain"?

(1 edit)

Like a menu to make new terrain blocks to use for the level, and the setup for it could look like this:

Edit: Took 20 minutes to make that in MS Paint

This would technically be possible within the lmitations of the engine I'm using, but:

1 - The entire space for the level is already taken up. This could be worked around using compression, but saving custom tiles would still be difficult.

2 - Creating a tile isn't as simple as it seems, 16 different variations would be needed to be made in order to adapt to any placement (which, again, would take up a lot of space in the level file).

3 - I feel like being able to create your own tiles makes it feel less like a Celeste editor, and more of just a platformer engine.

I would like to add more than just the default ice tiles though.

Oh lol

This is amazing, and should honestly be worked on more!

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Do you have the *.tic file for this game? When I try to download the cart using the get command, it says file not downloaded :|.

I just want to play this outside of my browser.

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I don't think get works for exported browser games, and the version I have on my computer is halfway through an update I never finished which still has some bugs. If you just want to play this offline though, you can download and play any itch.io browser game offline with the app, which can be found here.

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And I also find that the demo level of this is way harder for me. Stele, a copy of this game with different graphics and without the editors, I can beat more quicker. It requires VERY PRECISE timing in order to get past the spikes, because 99% of the time, I miss those green balls that make you reach the green heart and finish the level. TIC-80 really needs savestate support!

I wonder why you never released this on the TIC-80 website before Stele was released.

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I don't think I even knew the TIC-80 website existed when I made this. If I ever make any other TIC-80 games I'll be sure to put them on there. And yeah, all my games are way too hard (I can barely even beat the demo level now).

It's okay if you can't beat the demo level, platformers are meant to be hard, so if you can't beat it, that's good! Personally, the flying strawberry screen is the hardest part of the demo level.

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I wouldn't say that platformers are "meant to be hard" but Celeste does seem to be. And yeah, the demo level has some pretty bad screens.

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do "save cartcel.tic" then "get cartcel.tic"

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sooo I just made and played a level and in conclusion I think this is pretty good! I would love to see more things to make levels with from other chapters,however it still is amazing keep up the good work! :D

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Thanks for playing! Unfortunately, I do not think I will be adding any new content to the game.

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Understandable.....

(1 edit)

Edit: Holy s@#t it worked this time!

Edit part 2:I didn't know you had to click on the screen.  :/

it's not working for me

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Sorry about that! As it says on the page, if the game isn't loading, try refreshing.

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This is so cool! You got the movement down pretty much perfect :D

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Thanks!